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    Challenge Accepted

     

     

    STEAM

    (science, technology, engineering, art, mathematics)

     

    In this corner you will find activities that engage critical thinking skills with hands on projects. The challenges extend to engineering, inventing, art, science and general tinkering. Each challenge comes with a story book to help the student absorb the skills that they use during the project. The stories stimulates their imagination and the challenge turns that into innovation. Some of the books you will find in the Challenge Corner are listed on the side.